Welcome to the running log of side projects I'm building for fun.
How to Die Optimally — AI meets Economics
It started over lunch with two economist friends. We were having one of those long conversations about AI and economics — what happens to labor income when machines get good enough, whether capital saves you or dooms you, the usual cheerful lunchtime topics. By dessert, we had talked ourselves into a challenge: write an interactive research paper about it, in the style of the AER, with Yannick's idea as the starting point.
The result is here: How to Die Optimally — A Theory of Consumption When AI Takes Your Job.
Teaching 3D geometry with Pyxel
My kids are between five and eleven, so I usually keep their screen time short—unless they are building the experience themselves. What started as a throwaway line quickly became a pact, and they held me to it. We pulled out sketchbooks, drew some ideas, and soon we were designing a small 3D game together.
